Head to head
Infinity Rising vs Rec Room
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Infinity Rising
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~9.4k | |
| August 2026 | ~9.4k | Down 0.5% |
| July 2026 | ~9.5k | — |
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~126.9k | Down 0.9% |
| August 2026 | ~128.1k | Down 0.5% |
| July 2026 | ~128.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Infinity Rising
- 37.1kDown 0.6%
- Rec Room
- 195.7kUp 0.3%
Rec Room currently has about 5.3× as many Discord members as Infinity Rising — 195,720 vs 37,150.
Twitch viewers
- Infinity Rising
- 0
- Rec Room
- 7Down 13%
Infinity Rising currently has 0 live Twitch viewers, while Rec Room has 7.
YouTube subscribers
- Infinity Rising
- 12.1k
- Rec Room
- 616kUp 0.3%
Rec Room currently has about 51× as many YouTube subscribers as Infinity Rising — 616,000 vs 12,100.
Steam concurrent players
- Infinity Rising
- —
- Rec Room
- 123Up 193%
Rec Room currently has 123 peak concurrent Steam players; no comparable data is tracked for Infinity Rising.
Reddit members
- Infinity Rising
- —
- Rec Room
- 72.6kUp 0.7%
Rec Room currently has 72,638 subreddit members; no comparable data is tracked for Infinity Rising.
How these estimates are made
Infinity Rising
Infinity Rising is estimated to have 21 – 10k players a day. Around 10k – 950k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rec Room
Rec Room is estimated to have 280 – 980 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


