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Head to head

Infinity: Battlescape vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2019 · 7 years ago
August 2008 · 18 years ago

Daily players

3 – 9
2k – 7k

Estimated players

90
55.5kDown 1.4%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Infinity: BattlescapeiRacing

Infinity: Battlescape

Average monthly estimated players
MonthEstimated playersChange
October 2026~91
September 2026~91
August 2026~91
July 2026~91—

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.3kUp 0.3%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Infinity: Battlescape
1Down 67%
iRacing
748Up 3.2%

iRacing currently has about 748× as many peak concurrent Steam players as Infinity: Battlescape — 748 vs 1.

Reddit members

Infinity: Battlescape
131
iRacing
247.1kUp 0.7%

iRacing currently has about 1886× as many subreddit members as Infinity: Battlescape — 247,079 vs 131.

Twitch viewers

Infinity: Battlescape
0
iRacing
3.5kUp 41%

Infinity: Battlescape currently has 0 live Twitch viewers, while iRacing has 3,496.

YouTube subscribers

Infinity: Battlescape
—
iRacing
289kUp 0.7%

iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for Infinity: Battlescape.

How these estimates are made

Infinity: Battlescape

Infinity: Battlescape is estimated to have 3 – 9 players a day. Around 22k – 57k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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