Head to head
iGP Manager vs Nitro: Stream Racing

iGP Manager
~300 daily · 70 – 900
Last measured Nov 14, 2026

Nitro: Stream Racing
~730 daily · 170 – 2.2k
Last measured Nov 14, 2026
VerdictNitro: Stream Racing has ~2.4× iGP Manager's daily players (~730 vs ~300, as of Nov 14, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- iOS
- Browser
- Browser
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
YouTube subscribers
- iGP Manager
- 1.7k
- Nitro: Stream Racing
- 22.3k
Nitro: Stream Racing currently has about 13× as many YouTube subscribers as iGP Manager — 22,300 vs 1,670.
Discord members
- iGP Manager
- —
- Nitro: Stream Racing
- 19.4kDown 0.2% past week
Nitro: Stream Racing currently has 19,354 Discord members; no comparable data is tracked for iGP Manager.
How these estimates are made
iGP Manager
We estimate that about 300 people play iGP Manager on a typical day (most likely between 70 and 900), based on data from Nov 14, 2026. Around 53,000 accounts (between 18,000 and 120,000) have played it at some point. iGP Manager publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Nitro: Stream Racing
We estimate that about 730 people play Nitro: Stream Racing on a typical day (most likely between 170 and 2,200), based on data from Nov 14, 2026. Around 130,000 accounts (between 46,000 and 310,000) have played it at some point. Nitro: Stream Racing publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
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From the same developers or publishers.



