Head to head
Identity vs WolfQuest

Identity
~1.1k daily · 260 – 3.3k
Last measured Nov 6, 2026

WolfQuest
~1.7k daily · 400 – 5.2k
Last measured Nov 6, 2026
VerdictWolfQuest has about 55% more daily players than Identity (~1.7k vs ~1.1k, as of Nov 6, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- macOS
- Windows
- macOS
- Windows
Categories
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
YouTube subscribers
- Identity
- 32.5k
- WolfQuest
- 94.3k
WolfQuest currently has about 2.9× as many YouTube subscribers as Identity — 94,300 vs 32,500.
Steam concurrent players
- Identity
- —
- WolfQuest
- 5
WolfQuest currently has 5 peak concurrent Steam players; no comparable data is tracked for Identity.
Reddit members
- Identity
- —
- WolfQuest
- 16.2k
WolfQuest currently has 16,239 subreddit members; no comparable data is tracked for Identity.
Twitch viewers
- Identity
- —
- WolfQuest
- 40
WolfQuest currently has 40 live Twitch viewers; no comparable data is tracked for Identity.
How these estimates are made
Identity
We estimate that about 1,100 people play Identity on a typical day (most likely between 260 and 3,300), based on data from Nov 6, 2026. Around 200,000 accounts (between 69,000 and 460,000) have played it at some point. Identity is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
WolfQuest
We estimate that about 1,700 people play WolfQuest on a typical day (most likely between 400 and 5,200), based on data from Nov 6, 2026. Around 310,000 accounts (between 110,000 and 710,000) have played it at some point. WolfQuest is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
