Head to head
Ice World vs Palworld
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Xbox
- macOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Ice World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~174 | Up 0.6% |
| September 2026 | ~173 | Up 1.8% |
| August 2026 | ~170 | Up 0.6% |
| July 2026 | ~169 | — |
Palworld
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~331.3k | Down 5.9% |
| September 2026 | ~352k | Down 21% |
| August 2026 | ~446.2k | Down 7.6% |
| July 2026 | ~483.1k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ice World
- 2
- Palworld
- 37.3kDown 26%
Palworld currently has about 18638× as many peak concurrent Steam players as Ice World — 37,276 vs 2.
Discord members
- Ice World
- 174Down 1.1%
- Palworld
- 312.8kDown 1.1%
Palworld currently has about 1798× as many Discord members as Ice World — 312,820 vs 174.
Reddit members
- Ice World
- —
- Palworld
- 907.8kUp 0.6%
Palworld currently has 907,836 subreddit members; no comparable data is tracked for Ice World.
Twitch viewers
- Ice World
- —
- Palworld
- 341Down 79%
Palworld currently has 341 live Twitch viewers; no comparable data is tracked for Ice World.
YouTube subscribers
- Ice World
- —
- Palworld
- 614k
Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for Ice World.
How these estimates are made
Ice World
Ice World is estimated to have 8 – 26 players a day. Around 34k – 88k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Palworld
Palworld is estimated to have 93k – 330k players a day. Around 6m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


