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Head to head

Ice and Fire vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2017 · 10 years ago
June 2018 · 8 years ago

Daily players

28 – 13k
1k – 5k

Estimated players

7.5kUp 0.6%
36.7k

Available on

  • Windows
  • macOS
  • Linux
  • iOS
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Ice and FireThe Crew 2

Ice and Fire

Average monthly estimated players
MonthEstimated playersChange
October 2026~8.3k
September 2026~8.3kDown 1.1%
August 2026~8.4kDown 0.7%
July 2026~8.5k—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
October 2026~38.8kUp 2.2%
September 2026~38kDown 0.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Ice and Fire
27.3kDown 1.1%
The Crew 2
100.8kDown 0.9%

The Crew 2 currently has about 3.7× as many Discord members as Ice and Fire — 100,779 vs 27,331.

Steam concurrent players

Ice and Fire
—
The Crew 2
434Down 30%

The Crew 2 currently has 434 peak concurrent Steam players; no comparable data is tracked for Ice and Fire.

Reddit members

Ice and Fire
—
The Crew 2
22.1kUp 0.4%

The Crew 2 currently has 22,107 subreddit members; no comparable data is tracked for Ice and Fire.

Twitch viewers

Ice and Fire
—
The Crew 2
34Up 143%

The Crew 2 currently has 34 live Twitch viewers; no comparable data is tracked for Ice and Fire.

How these estimates are made

Ice and Fire

Ice and Fire is estimated to have 28 – 13k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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