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Head to head

Ice and Fire vs SpiritVale

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2017 · 9 years ago
July 2026 · 1 month ago

Daily players

33 – 15k
33k – 120k

Estimated players

8.6kUp 8.6%
30.3kDown 3.9%

Available on

  • Windows
  • macOS
  • Linux
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Ice and FireSpiritVale

Ice and Fire

Average monthly estimated players
MonthEstimated playersChange
August 2026~8.4kDown 0.9%
July 2026~8.5k

SpiritVale

Average monthly estimated players
MonthEstimated playersChange
August 2026~30.8kUp 25%
July 2026~24.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Ice and Fire
27.8k
SpiritVale
67.4kUp 12%

SpiritVale currently has about 2.4× as many Discord members as Ice and Fire — 67,359 vs 27,818.

Steam concurrent players

Ice and Fire
SpiritVale
13.2kDown 12%

SpiritVale currently has 13,150 peak concurrent Steam players; no comparable data is tracked for Ice and Fire.

Reddit members

Ice and Fire
SpiritVale
3.4kUp 15%

SpiritVale currently has 3,350 subreddit members; no comparable data is tracked for Ice and Fire.

Twitch viewers

Ice and Fire
SpiritVale
155Down 98%

SpiritVale currently has 155 live Twitch viewers; no comparable data is tracked for Ice and Fire.

YouTube subscribers

Ice and Fire
SpiritVale
4.8kUp 3.2%

SpiritVale currently has 4,790 YouTube subscribers; no comparable data is tracked for Ice and Fire.

How these estimates are made

Ice and Fire

Ice and Fire is estimated to have 33 – 15k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

SpiritVale

SpiritVale is estimated to have 33k – 120k players a day. Around 110k – 270k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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