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Head to head

Ice and Fire vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2017 · 9 years ago
August 2008 · 18 years ago

Daily players

33 – 15k
2k – 7k

Estimated players

8.6kUp 8.6%
54.5k

Available on

  • Windows
  • macOS
  • Linux
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

Ice and FireiRacing

Ice and Fire

Average monthly estimated players
MonthEstimated playersChange
August 2026~8.4kDown 0.9%
July 2026~8.5k

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Ice and Fire
27.8k
iRacing

Ice and Fire currently has 27,818 Discord members; no comparable data is tracked for iRacing.

Steam concurrent players

Ice and Fire
iRacing
915Up 29%

iRacing currently has 915 peak concurrent Steam players; no comparable data is tracked for Ice and Fire.

Reddit members

Ice and Fire
iRacing
243.4kUp 0.7%

iRacing currently has 243,392 subreddit members; no comparable data is tracked for Ice and Fire.

Twitch viewers

Ice and Fire
iRacing
4.2kUp 87%

iRacing currently has 4,171 live Twitch viewers; no comparable data is tracked for Ice and Fire.

YouTube subscribers

Ice and Fire
iRacing
286kUp 0.4%

iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Ice and Fire.

How these estimates are made

Ice and Fire

Ice and Fire is estimated to have 33 – 15k players a day. Around 14k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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