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Head to head

Hytale vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2026 · 8 months ago
July 2026 · 2 months ago

Daily players

190 – 87k
180k – 640k

Estimated players

214.4kDown 13%
339.7kDown 0.7%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Xbox
  • macOS
  • PlayStation

Player activity

Smoothed estimated players over time.

HytalePalworld

Hytale

Average monthly estimated players
MonthEstimated playersChange
September 2026~232.4kDown 0.9%
August 2026~234.4kDown 1.9%
July 2026~238.9k

Palworld

Average monthly estimated players
MonthEstimated playersChange
September 2026~356.5kDown 20%
August 2026~446.2kDown 7.6%
July 2026~483.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Hytale
516.6kDown 1.3%
Palworld
316.7kUp 0.6%

Hytale currently has about 1.6× as many Discord members as Palworld — 516,593 vs 316,700.

Reddit members

Hytale
84.1kUp 0.8%
Palworld
901.1kUp 2.0%

Palworld currently has about 11× as many subreddit members as Hytale — 901,089 vs 84,136.

Twitch viewers

Hytale
21Down 80%
Palworld
2.1kDown 77%

Palworld currently has about 101× as many live Twitch viewers as Hytale — 2,116 vs 21.

YouTube subscribers

Hytale
622kDown 0.2%
Palworld
613kUp 0.7%

Hytale and Palworld are nearly even on YouTube subscribers — 622,000 vs 613,000.

Steam concurrent players

Hytale
Palworld
49.1kDown 73%

Palworld currently has 49,135 peak concurrent Steam players; no comparable data is tracked for Hytale.

How these estimates are made

Hytale

Hytale is estimated to have 190 – 87k players a day. Around 61k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Palworld

Palworld is estimated to have 180k – 640k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.