Head to head
Husky Express vs The Seven Deadly Sins: Origin
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
Player activity
Smoothed estimated players over time.
Husky Express
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | — | — |
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
The Seven Deadly Sins: Origin
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~40.7k | Down 0.4% |
| September 2026 | ~40.9k | Down 1.1% |
| August 2026 | ~41.3k | Up 18% |
| July 2026 | ~35k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Husky Express
- —
- The Seven Deadly Sins: Origin
- 1.6kDown 46%
The Seven Deadly Sins: Origin currently has 1,552 peak concurrent Steam players; no comparable data is tracked for Husky Express.
Discord members
- Husky Express
- —
- The Seven Deadly Sins: Origin
- 113.3kDown 2.1%
The Seven Deadly Sins: Origin currently has 113,301 Discord members; no comparable data is tracked for Husky Express.
Reddit members
- Husky Express
- —
- The Seven Deadly Sins: Origin
- 15.5kUp 2.0%
The Seven Deadly Sins: Origin currently has 15,548 subreddit members; no comparable data is tracked for Husky Express.
Twitch viewers
- Husky Express
- —
- The Seven Deadly Sins: Origin
- 78Down 72%
The Seven Deadly Sins: Origin currently has 78 live Twitch viewers; no comparable data is tracked for Husky Express.
YouTube subscribers
- Husky Express
- —
- The Seven Deadly Sins: Origin
- 33.8kUp 0.9%
The Seven Deadly Sins: Origin currently has 33,800 YouTube subscribers; no comparable data is tracked for Husky Express.
How these estimates are made
Husky Express
Not enough data collected to estimate this game yet.
The Seven Deadly Sins: Origin
The Seven Deadly Sins: Origin is estimated to have 6k – 22k players a day. Around 300k – 760k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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