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HopeLine vs Pixel Worlds

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Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2022 · 5 years ago
June 2017 · 9 years ago

Daily players

No population data
1k – 5k

Estimated players

17
29.8kDown 2.4%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

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—

Categories

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Player activity

Smoothed estimated players over time.

HopeLinePixel Worlds

HopeLine

Average monthly estimated players
MonthEstimated playersChange
September 2026~18
August 2026~18Up 5.9%
July 2026~17—

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~30.7kUp 1.1%
August 2026~30.4kDown 0.5%
July 2026~30.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

HopeLine
0Down 100%
Pixel Worlds
486Up 2.7%

HopeLine currently has 0 peak concurrent Steam players, while Pixel Worlds has 486.

Discord members

HopeLine
—
Pixel Worlds
62.7kDown 1.4%

Pixel Worlds currently has 62,735 Discord members; no comparable data is tracked for HopeLine.

Reddit members

HopeLine
—
Pixel Worlds
4.4kUp 0.9%

Pixel Worlds currently has 4,375 subreddit members; no comparable data is tracked for HopeLine.

Twitch viewers

HopeLine
—
Pixel Worlds
0Down 100%

Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for HopeLine.

YouTube subscribers

HopeLine
—
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for HopeLine.

How these estimates are made

HopeLine

HopeLine is showing no measurable concurrent players on Steam. Around 6k – 16k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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