Head to head
Holy Beast Online vs The Seven Deadly Sins: Origin
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
Player activity
Smoothed estimated players over time.
Holy Beast Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
The Seven Deadly Sins: Origin
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~40.8k | Down 1.2% |
| August 2026 | ~41.3k | Up 18% |
| July 2026 | ~35k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Holy Beast Online
- —
- The Seven Deadly Sins: Origin
- 2.5kDown 53%
The Seven Deadly Sins: Origin currently has 2,510 peak concurrent Steam players; no comparable data is tracked for Holy Beast Online.
Discord members
- Holy Beast Online
- —
- The Seven Deadly Sins: Origin
- 115.1kDown 1.4%
The Seven Deadly Sins: Origin currently has 115,149 Discord members; no comparable data is tracked for Holy Beast Online.
Reddit members
- Holy Beast Online
- —
- The Seven Deadly Sins: Origin
- 15.4kUp 2.2%
The Seven Deadly Sins: Origin currently has 15,414 subreddit members; no comparable data is tracked for Holy Beast Online.
Twitch viewers
- Holy Beast Online
- —
- The Seven Deadly Sins: Origin
- 117Down 79%
The Seven Deadly Sins: Origin currently has 117 live Twitch viewers; no comparable data is tracked for Holy Beast Online.
YouTube subscribers
- Holy Beast Online
- —
- The Seven Deadly Sins: Origin
- 33.6kUp 0.6%
The Seven Deadly Sins: Origin currently has 33,600 YouTube subscribers; no comparable data is tracked for Holy Beast Online.
How these estimates are made
Holy Beast Online
Not enough data collected to estimate this game yet.
The Seven Deadly Sins: Origin
The Seven Deadly Sins: Origin is estimated to have 6k – 22k players a day. Around 300k – 760k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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