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Head to head

Highrise vs Seven Kingdoms 2 HD

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
February 2015 · 12 years ago

Daily players

540 – 2k
38 – 130

Estimated players

38.2kUp 1.1%
48Down 5.8%

Available on

  • Windows
  • macOS
  • Windows

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

HighriseSeven Kingdoms 2 HD

Highrise

Average monthly estimated players
MonthEstimated playersChange
October 2026~38kUp 0.1%
September 2026~37.9k
August 2026~37.9k
July 2026~38k—

Seven Kingdoms 2 HD

Average monthly estimated players
MonthEstimated playersChange
October 2026~50Up 2.0%
September 2026~49Down 2.0%
August 2026~50Up 4.2%
July 2026~48—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
214Up 22%
Seven Kingdoms 2 HD
15Up 7.1%

Highrise currently has about 14× as many peak concurrent Steam players as Seven Kingdoms 2 HD — 214 vs 15.

Discord members

Highrise
173.6k
Seven Kingdoms 2 HD
—

Highrise currently has 173,631 Discord members; no comparable data is tracked for Seven Kingdoms 2 HD.

Twitch viewers

Highrise
0
Seven Kingdoms 2 HD
0

Highrise currently has 0 live Twitch viewers, while Seven Kingdoms 2 HD has 0.

YouTube subscribers

Highrise
16.7kUp 0.6%
Seven Kingdoms 2 HD
—

Highrise currently has 16,700 YouTube subscribers; no comparable data is tracked for Seven Kingdoms 2 HD.

How these estimates are made

Highrise

Highrise is estimated to have 540 – 2k players a day. Around 13k – 33k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Seven Kingdoms 2 HD

Seven Kingdoms 2 HD is estimated to have 38 – 130 players a day. Around 13k – 34k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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