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Head to head

Highrise vs Mabinogi Mobile

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
March 2025 · 1 year ago

Daily players

910 – 3k
120 – 56k

Estimated players

38.2kUp 0.2%
6.4k

Available on

  • Windows
  • macOS
  • Android
  • iOS
  • Windows

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

HighriseMabinogi Mobile

Highrise

Average monthly estimated players
MonthEstimated playersChange
September 2026~38kUp 0.3%
August 2026~37.9k
July 2026~38k

Mabinogi Mobile

Average monthly estimated players
MonthEstimated playersChange
September 2026~6.4kDown 3.3%
August 2026~6.7kDown 1.8%
July 2026~6.8k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
291Up 44%
Mabinogi Mobile

Highrise currently has 291 peak concurrent Steam players; no comparable data is tracked for Mabinogi Mobile.

Discord members

Highrise
173.7k
Mabinogi Mobile

Highrise currently has 173,696 Discord members; no comparable data is tracked for Mabinogi Mobile.

YouTube subscribers

Highrise
16.5kUp 0.6%
Mabinogi Mobile
63.7kUp 0.2%

Mabinogi Mobile currently has about 3.9× as many YouTube subscribers as Highrise — 63,700 vs 16,500.

Twitch viewers

Highrise
Mabinogi Mobile
61Down 94%

Mabinogi Mobile currently has 61 live Twitch viewers; no comparable data is tracked for Highrise.

How these estimates are made

Highrise

Highrise is estimated to have 910 – 3k players a day. Around 12k – 32k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mabinogi Mobile

Mabinogi Mobile is estimated to have 120 – 56k players a day. Around 34k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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