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Head to head

Highrise vs Kanjozoku Game Racer

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 10 months ago
July 2022 · 4 years ago

Daily players

590 – 2k
8 – 26

Estimated players

38.2kUp 0.8%
911

Available on

  • Windows
  • macOS
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

HighriseKanjozoku Game Racer

Highrise

Average monthly estimated players
MonthEstimated playersChange
August 2026~37.9kDown 0.1%
July 2026~38k

Kanjozoku Game Racer

Average monthly estimated players
MonthEstimated playersChange
August 2026~911Up 6.8%
July 2026~853

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Highrise
210Down 3.2%
Kanjozoku Game Racer
1Down 75%

Highrise currently has about 210× as many peak concurrent Steam players as Kanjozoku Game Racer — 210 vs 1.

Discord members

Highrise
173.6k
Kanjozoku Game Racer

Highrise currently has 173,602 Discord members; no comparable data is tracked for Kanjozoku Game Racer.

YouTube subscribers

Highrise
16.5kUp 1.2%
Kanjozoku Game Racer

Highrise currently has 16,500 YouTube subscribers; no comparable data is tracked for Kanjozoku Game Racer.

Twitch viewers

Highrise
Kanjozoku Game Racer
0

Kanjozoku Game Racer currently has 0 live Twitch viewers; no comparable data is tracked for Highrise.

How these estimates are made

Highrise

Highrise is estimated to have 590 – 2k players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Kanjozoku Game Racer

Kanjozoku Game Racer is estimated to have 8 – 26 players a day. Around 81k – 210k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.