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Head to head

HiberWorld vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2016 · 10 years ago

Daily players

No population data
470 – 2k

Estimated players

4.6k
129.2kUp 3.0%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Developers

Publishers

Player activity

Smoothed estimated players over time.

HiberWorldRec Room

HiberWorld

Average monthly estimated players
MonthEstimated playersChange
August 2026~4.6kUp 14%
July 2026~4k

Rec Room

Average monthly estimated players
MonthEstimated playersChange
August 2026~128kDown 0.6%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

HiberWorld
16.7kDown 0.2%
Rec Room
195.2kUp 0.4%

Rec Room currently has about 12× as many Discord members as HiberWorld — 195,188 vs 16,713.

YouTube subscribers

HiberWorld
11.7k
Rec Room
615kUp 0.3%

Rec Room currently has about 53× as many YouTube subscribers as HiberWorld — 615,000 vs 11,700.

Steam concurrent players

HiberWorld
Rec Room
168Down 20%

Rec Room currently has 168 peak concurrent Steam players; no comparable data is tracked for HiberWorld.

Reddit members

HiberWorld
Rec Room
72.3kUp 0.8%

Rec Room currently has 72,282 subreddit members; no comparable data is tracked for HiberWorld.

Twitch viewers

HiberWorld
Rec Room
5Up 150%

Rec Room currently has 5 live Twitch viewers; no comparable data is tracked for HiberWorld.

How these estimates are made

HiberWorld

HiberWorld is estimated to have 7 – 3k players a day. Around 4k – 400k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 470 – 2k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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