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Head to head

Heroes Evolved vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2017 · 10 years ago
March 2016 · 11 years ago

Daily players

No population data
1k – 4k

Estimated players

373Up 0.1%
52.6k

Available on

  • Windows
  • Android
  • iOS
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Heroes EvolvedTom Clancy's The Division

Heroes Evolved

Average monthly estimated players
MonthEstimated playersChange
September 2026~374Up 0.5%
August 2026~372Up 0.3%
July 2026~371

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
September 2026~52.6kUp 0.2%
August 2026~52.5kUp 0.2%
July 2026~52.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Heroes Evolved
0
Tom Clancy's The Division
32Down 8.6%

Heroes Evolved currently has 0 live Twitch viewers, while Tom Clancy's The Division has 32.

Steam concurrent players

Heroes Evolved
Tom Clancy's The Division
324Down 28%

Tom Clancy's The Division currently has 324 peak concurrent Steam players; no comparable data is tracked for Heroes Evolved.

Reddit members

Heroes Evolved
Tom Clancy's The Division
427kUp 0.4%

Tom Clancy's The Division currently has 426,991 subreddit members; no comparable data is tracked for Heroes Evolved.

How these estimates are made

Heroes Evolved

Heroes Evolved is showing no measurable concurrent players on Steam. Around 19k – 48k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 1k – 4k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.