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Head to head

Heroes Evolved vs Stalzone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

January 2017 · 10 years ago
December 2022 · 4 years ago

Daily players

No population data
48k – 170k

Estimated players

372
37.5kUp 6.8%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

Heroes EvolvedStalzone

Heroes Evolved

Average monthly estimated players
MonthEstimated playersChange
August 2026~372Up 0.3%
July 2026~371

Stalzone

Average monthly estimated players
MonthEstimated playersChange
August 2026~36.5kUp 84%
July 2026~19.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Heroes Evolved
0Down 100%
Stalzone
921Down 70%

Heroes Evolved currently has 0 live Twitch viewers, while Stalzone has 921.

Steam concurrent players

Heroes Evolved
Stalzone
19.4kDown 3.5%

Stalzone currently has 19,350 peak concurrent Steam players; no comparable data is tracked for Heroes Evolved.

Discord members

Heroes Evolved
Stalzone
55.1kUp 1.4%

Stalzone currently has 55,090 Discord members; no comparable data is tracked for Heroes Evolved.

Reddit members

Heroes Evolved
Stalzone
2.9kDown 84%

Stalzone currently has 2,896 subreddit members; no comparable data is tracked for Heroes Evolved.

YouTube subscribers

Heroes Evolved
Stalzone
3.2kUp 1.6%

Stalzone currently has 3,230 YouTube subscribers; no comparable data is tracked for Heroes Evolved.

How these estimates are made

Heroes Evolved

Heroes Evolved is showing no measurable concurrent players on Steam. Around 19k – 48k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stalzone

Stalzone is estimated to have 48k – 170k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.