Head to head
Hellion vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Hellion
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~420 | Up 0.2% |
| July 2026 | ~419 | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Hellion
- 2Down 71%
- Rise of Kingdoms
- —
Hellion currently has 2 peak concurrent Steam players; no comparable data is tracked for Rise of Kingdoms.
Twitch viewers
- Hellion
- —
- Rise of Kingdoms
- 2Down 89%
Rise of Kingdoms currently has 2 live Twitch viewers; no comparable data is tracked for Hellion.
YouTube subscribers
- Hellion
- —
- Rise of Kingdoms
- 395kUp 1.0%
Rise of Kingdoms currently has 395,000 YouTube subscribers; no comparable data is tracked for Hellion.
How these estimates are made
Hellion
Hellion is estimated to have 8 – 26 players a day. Around 95k – 240k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 110 – 52k players a day. Around 32k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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