Head to head
Hellborne vs Tree of Savior
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Hellborne
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~17 | |
| September 2026 | ~17 | Down 5.6% |
| August 2026 | ~18 | |
| July 2026 | ~18 | — |
Tree of Savior
| Month | Estimated players | Change |
|---|---|---|
| November 2026 | ~8.4k | |
| October 2026 | ~8.4k | |
| September 2026 | ~8.4k | Up 1.1% |
| August 2026 | ~8.4k | Up 0.2% |
| July 2026 | ~8.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Hellborne
- 174
- Tree of Savior
- 12.9k
Tree of Savior currently has about 74× as many YouTube subscribers as Hellborne — 12,900 vs 174.
Steam concurrent players
- Hellborne
- —
- Tree of Savior
- 158Down 19%
Tree of Savior currently has 158 peak concurrent Steam players; no comparable data is tracked for Hellborne.
Discord members
- Hellborne
- —
- Tree of Savior
- 6.3kDown 0.2%
Tree of Savior currently has 6,348 Discord members; no comparable data is tracked for Hellborne.
Reddit members
- Hellborne
- —
- Tree of Savior
- 30.7k
Tree of Savior currently has 30,689 subreddit members; no comparable data is tracked for Hellborne.
Twitch viewers
- Hellborne
- —
- Tree of Savior
- 0Down 100%
Tree of Savior currently has 0 live Twitch viewers; no comparable data is tracked for Hellborne.
How these estimates are made
Hellborne
Hellborne is estimated to have 2 – 750 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Tree of Savior
Tree of Savior is estimated to have 420 – 2k players a day. Around 370k – 940k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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