Head to head
Hedgehog Creek vs Peacely Online

Hedgehog Creek
~9 daily · 2 – 28
Last measured Nov 14, 2026

Peacely Online
~2 daily · 1 – 7
Last measured Nov 14, 2026
VerdictHedgehog Creek has ~4.5× Peacely Online's daily players (~9 vs ~2, as of Nov 14, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Browser
- Android
- Browser
- Windows
Developers
Publishers
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- Hedgehog Creek
- 229Up 0.4% past week
- Peacely Online
- 22
Hedgehog Creek currently has about 10× as many Discord members as Peacely Online — 229 vs 22.
Reddit members
- Hedgehog Creek
- 75
- Peacely Online
- 4
Hedgehog Creek currently has about 19× as many subreddit members as Peacely Online — 75 vs 4.
YouTube subscribers
- Hedgehog Creek
- 1
- Peacely Online
- 2
Peacely Online currently has about 2× as many YouTube subscribers as Hedgehog Creek — 2 vs 1.
How these estimates are made
Hedgehog Creek
We estimate that about 9 people play Hedgehog Creek on a typical day (most likely between 2 and 28), based on data from Nov 14, 2026. Around 5,100 accounts (between 1,800 and 12,000) have played it at some point. Hedgehog Creek publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Peacely Online
We estimate that about 2 people play Peacely Online on a typical day (most likely between 1 and 7), based on data from Nov 14, 2026. Around 1,900 accounts (between 560 and 4,400) have played it at some point. Peacely Online publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
