Head to head
Heat and Run vs Once Human
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Heat and Run
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~51 | Up 16% |
| August 2026 | ~44 | |
| July 2026 | ~44 | — |
Once Human
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~302.8k | Up 2.7% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Heat and Run
- 161Down 1.2%
- Once Human
- 786.7kUp 1.3%
Once Human currently has about 4886× as many Discord members as Heat and Run — 786,719 vs 161.
Reddit members
- Heat and Run
- 13
- Once Human
- 109.2kUp 6.1%
Once Human currently has about 8399× as many subreddit members as Heat and Run — 109,187 vs 13.
Steam concurrent players
- Heat and Run
- —
- Once Human
- 28.1kUp 70%
Once Human currently has 28,057 peak concurrent Steam players; no comparable data is tracked for Heat and Run.
Twitch viewers
- Heat and Run
- —
- Once Human
- 5.9kUp 89%
Once Human currently has 5,924 live Twitch viewers; no comparable data is tracked for Heat and Run.
YouTube subscribers
- Heat and Run
- —
- Once Human
- 329kUp 1.2%
Once Human currently has 329,000 YouTube subscribers; no comparable data is tracked for Heat and Run.
How these estimates are made
Heat and Run
Heat and Run is showing no measurable concurrent players on Steam. Around 1k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Once Human
Once Human is estimated to have 69k – 240k players a day. Around 2m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


