Head to head
Deepworld vs Heat and Run

Deepworld
~53 daily · 12 – 160
Last measured Nov 14, 2026

Heat and Run
~7 daily · 2 – 20
Last measured Nov 14, 2026
VerdictDeepworld has ~7.6× Heat and Run's daily players (~53 vs ~7, as of Nov 14, 2026). Their estimated ranges overlap, so the gap is uncertain.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Windows
- Windows
Perspectives
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Steam concurrent players
- Deepworld
- 1
- Heat and Run
- —
Deepworld currently has 1 peak concurrent Steam players; no comparable data is tracked for Heat and Run.
Discord members
- Deepworld
- 1.1k
- Heat and Run
- 157Down 0.6% past week
Deepworld currently has about 7.2× as many Discord members as Heat and Run — 1,138 vs 157.
Reddit members
- Deepworld
- 317
- Heat and Run
- 13
Deepworld currently has about 24× as many subreddit members as Heat and Run — 317 vs 13.
How these estimates are made
Deepworld
We estimate that about 53 people play Deepworld on a typical day (most likely between 12 and 160), based on data from Nov 14, 2026. Around 34,000 accounts (between 27,000 and 44,000) have played it at some point. Deepworld is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Heat and Run
We estimate that about 7 people play Heat and Run on a typical day (most likely between 2 and 20), based on data from Nov 14, 2026. Around 4,700 accounts (between 1,700 and 11,000) have played it at some point. Heat and Run is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
