Head to head
Havenhold vs Once Human
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Havenhold
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~137 | |
| September 2026 | ~137 | Down 0.7% |
| August 2026 | ~138 | |
| July 2026 | ~138 | — |
Once Human
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~326.3k | Up 4.2% |
| September 2026 | ~313.1k | Up 6.3% |
| August 2026 | ~294.7k | Up 0.7% |
| July 2026 | ~292.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Havenhold
- 0
- Once Human
- 30.4kUp 43%
Havenhold currently has 0 peak concurrent Steam players, while Once Human has 30,374.
YouTube subscribers
- Havenhold
- 795Down 0.3%
- Once Human
- 339kUp 0.9%
Once Human currently has about 426× as many YouTube subscribers as Havenhold — 339,000 vs 795.
Discord members
- Havenhold
- —
- Once Human
- 836.7kUp 1.8%
Once Human currently has 836,694 Discord members; no comparable data is tracked for Havenhold.
Reddit members
- Havenhold
- —
- Once Human
- 136kUp 7.1%
Once Human currently has 135,958 subreddit members; no comparable data is tracked for Havenhold.
Twitch viewers
- Havenhold
- —
- Once Human
- 4.8kUp 129%
Once Human currently has 4,803 live Twitch viewers; no comparable data is tracked for Havenhold.
How these estimates are made
Havenhold
Havenhold is showing no measurable concurrent players on Steam. Around 17k – 44k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Once Human
Once Human is estimated to have 76k – 270k players a day. Around 3m – 6m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


