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Head to head

Hassle Online vs Tera

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
January 2011 · 16 years ago

Daily players

No population data
5 – 18

Estimated players

7.3kUp 0.1%
5.9k

Available on

  • Android
  • Windows
  • iOS
  • Windows
  • PlayStation
  • Xbox

Developers

—

Player activity

Smoothed estimated players over time.

Hassle OnlineTera

Hassle Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~7.2kUp 1.0%
September 2026~7.2kUp 3.1%
August 2026~7k
July 2026~7k—

Tera

Average monthly estimated players
MonthEstimated playersChange
October 2026~5.9kDown 1.3%
September 2026~6kDown 15%
August 2026~7kUp 19%
July 2026~5.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Hassle Online
72.3kUp 0.8%
Tera
—

Hassle Online currently has 72,300 YouTube subscribers; no comparable data is tracked for Tera.

Steam concurrent players

Hassle Online
—
Tera
2Up 100%

Tera currently has 2 peak concurrent Steam players; no comparable data is tracked for Hassle Online.

Discord members

Hassle Online
—
Tera
20Down 29%

Tera currently has 20 Discord members; no comparable data is tracked for Hassle Online.

Reddit members

Hassle Online
—
Tera
43.4kUp 0.2%

Tera currently has 43,428 subreddit members; no comparable data is tracked for Hassle Online.

Twitch viewers

Hassle Online
—
Tera
29Down 92%

Tera currently has 29 live Twitch viewers; no comparable data is tracked for Hassle Online.

How these estimates are made

Hassle Online

Hassle Online is estimated to have 26 – 12k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tera

Tera is estimated to have 5 – 18 players a day. Around 280k – 730k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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