Head to head
Harshlands vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- iOS
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Harshlands
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~131 | Down 3.0% |
| August 2026 | ~135 | Up 1.5% |
| July 2026 | ~133 | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~298.9k | Down 0.2% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Harshlands
- 469Up 0.6%
- Sea of Thieves
- 443.8kDown 0.1%
Sea of Thieves currently has about 946× as many Discord members as Harshlands — 443,812 vs 469.
Steam concurrent players
- Harshlands
- —
- Sea of Thieves
- 7.4kUp 4.8%
Sea of Thieves currently has 7,385 peak concurrent Steam players; no comparable data is tracked for Harshlands.
Reddit members
- Harshlands
- —
- Sea of Thieves
- 614.3kUp 0.2%
Sea of Thieves currently has 614,288 subreddit members; no comparable data is tracked for Harshlands.
Twitch viewers
- Harshlands
- —
- Sea of Thieves
- 5.2kDown 44%
Sea of Thieves currently has 5,158 live Twitch viewers; no comparable data is tracked for Harshlands.
YouTube subscribers
- Harshlands
- —
- Sea of Thieves
- 675k
Sea of Thieves currently has 675,000 YouTube subscribers; no comparable data is tracked for Harshlands.
How these estimates are made
Harshlands
Harshlands is estimated to have 1 – 390 players a day. Around 840 – 85k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Sea of Thieves
Sea of Thieves is estimated to have 35k – 130k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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