Head to head
Hand Simulator: Horror vs Vigor
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
- Nintendo
Player activity
Smoothed estimated players over time.
Hand Simulator: Horror
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~91 | Up 1.1% |
| August 2026 | ~90 | Up 20% |
| July 2026 | ~75 | — |
Vigor
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~10.9k | Down 0.2% |
| August 2026 | ~10.9k | Down 0.1% |
| July 2026 | ~10.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Hand Simulator: Horror
- 3
- Vigor
- 130Up 12%
Vigor currently has about 43× as many peak concurrent Steam players as Hand Simulator: Horror — 130 vs 3.
Twitch viewers
- Hand Simulator: Horror
- 0
- Vigor
- 27Down 59%
Hand Simulator: Horror currently has 0 live Twitch viewers, while Vigor has 27.
Discord members
- Hand Simulator: Horror
- —
- Vigor
- 15.8kDown 0.2%
Vigor currently has 15,818 Discord members; no comparable data is tracked for Hand Simulator: Horror.
Reddit members
- Hand Simulator: Horror
- —
- Vigor
- 35.3kUp 0.2%
Vigor currently has 35,330 subreddit members; no comparable data is tracked for Hand Simulator: Horror.
YouTube subscribers
- Hand Simulator: Horror
- —
- Vigor
- 24.4k
Vigor currently has 24,400 YouTube subscribers; no comparable data is tracked for Hand Simulator: Horror.
How these estimates are made
Hand Simulator: Horror
Hand Simulator: Horror is estimated to have 8 – 26 players a day. Around 26k – 65k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Vigor
Vigor is estimated to have 340 – 1k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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