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Head to head

Habbo vs Rec Room

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2000 · 26 years ago
June 2016 · 10 years ago

Daily players

24 – 11k
390 – 1k

Estimated players

5.1k
127.5kDown 2.5%

Available on

  • Browser
  • Android
  • iOS
  • Windows
  • Android
  • iOS
  • PlayStation
  • Xbox
  • Nintendo

Player activity

Smoothed estimated players over time.

HabboRec Room

Habbo

Average monthly estimated players
MonthEstimated playersChange
September 2026~5.1kUp 0.4%
August 2026~5.1kDown 0.4%
July 2026~5.1k

Rec Room

Average monthly estimated players
MonthEstimated playersChange
September 2026~127kDown 0.9%
August 2026~128.1kDown 0.5%
July 2026~128.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Habbo
12.2kUp 1.3%
Rec Room
72.6kUp 0.7%

Rec Room currently has about 6× as many subreddit members as Habbo — 72,645 vs 12,198.

Twitch viewers

Habbo
258Up 1620%
Rec Room
4Down 64%

Habbo currently has about 65× as many live Twitch viewers as Rec Room — 258 vs 4.

YouTube subscribers

Habbo
38.2kUp 0.3%
Rec Room
616kUp 0.3%

Rec Room currently has about 16× as many YouTube subscribers as Habbo — 616,000 vs 38,200.

Steam concurrent players

Habbo
Rec Room
122Up 110%

Rec Room currently has 122 peak concurrent Steam players; no comparable data is tracked for Habbo.

Discord members

Habbo
Rec Room
195.7kUp 0.3%

Rec Room currently has 195,720 Discord members; no comparable data is tracked for Habbo.

How these estimates are made

Habbo

Habbo is estimated to have 24 – 11k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Rec Room

Rec Room is estimated to have 390 – 1k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.