Head to head
Guns of Bullshit vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Guns of Bullshit
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4 | |
| August 2026 | ~4 | Up 33% |
| July 2026 | ~3 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.7k | Down 0.8% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Guns of Bullshit
- 0Down 100%
- The Elder Scrolls Online
- 7.2kDown 40%
Guns of Bullshit currently has 0 peak concurrent Steam players, while The Elder Scrolls Online has 7,222.
Twitch viewers
- Guns of Bullshit
- 0
- The Elder Scrolls Online
- 498Down 51%
Guns of Bullshit currently has 0 live Twitch viewers, while The Elder Scrolls Online has 498.
Discord members
- Guns of Bullshit
- —
- The Elder Scrolls Online
- 62.9kUp 1.4%
The Elder Scrolls Online currently has 62,884 Discord members; no comparable data is tracked for Guns of Bullshit.
Reddit members
- Guns of Bullshit
- —
- The Elder Scrolls Online
- 507.1kUp 0.4%
The Elder Scrolls Online currently has 507,094 subreddit members; no comparable data is tracked for Guns of Bullshit.
How these estimates are made
Guns of Bullshit
Guns of Bullshit is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 24k – 85k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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