Head to head
Guild Wars 3 vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Windows
Player activity
Smoothed estimated players over time.
Guild Wars 3
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~44.9k | Up 3.3% |
| September 2026 | ~43.4k | Up 4.4% |
| August 2026 | ~41.6k | Up 5.2% |
| July 2026 | ~39.5k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.3k | Up 0.2% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Guild Wars 3
- 58.5kUp 2.9%
- iRacing
- —
Guild Wars 3 currently has 58,493 Discord members; no comparable data is tracked for iRacing.
Reddit members
- Guild Wars 3
- 34.8kUp 2.9%
- iRacing
- 246.7kUp 0.7%
iRacing currently has about 7.1× as many subreddit members as Guild Wars 3 — 246,723 vs 34,782.
YouTube subscribers
- Guild Wars 3
- 219k
- iRacing
- 288kUp 0.3%
iRacing currently has about 1.3× as many YouTube subscribers as Guild Wars 3 — 288,000 vs 219,000.
Steam concurrent players
- Guild Wars 3
- —
- iRacing
- 740Down 21%
iRacing currently has 740 peak concurrent Steam players; no comparable data is tracked for Guild Wars 3.
Twitch viewers
- Guild Wars 3
- —
- iRacing
- 734Down 75%
iRacing currently has 734 live Twitch viewers; no comparable data is tracked for Guild Wars 3.
How these estimates are made
Guild Wars 3
Guild Wars 3 is estimated to have 83 – 39k players a day. Around 32k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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