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Head to head

Gray Zone Warfare vs Wild Assault

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
May 2026 · 3 months ago

Daily players

9k – 30k
150 – 530

Estimated players

220.2kUp 0.4%
1.9kDown 0.2%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Gray Zone WarfareWild Assault

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
August 2026~218.6kDown 0.2%
July 2026~219.1k

Wild Assault

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.9kDown 0.8%
July 2026~1.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
2.6kDown 26%
Wild Assault
60Down 21%

Gray Zone Warfare currently has about 43× as many peak concurrent Steam players as Wild Assault — 2,591 vs 60.

Discord members

Gray Zone Warfare
152.7kDown 0.2%
Wild Assault

Gray Zone Warfare currently has 152,715 Discord members; no comparable data is tracked for Wild Assault.

Twitch viewers

Gray Zone Warfare
248Down 22%
Wild Assault
11Down 87%

Gray Zone Warfare currently has about 23× as many live Twitch viewers as Wild Assault — 248 vs 11.

YouTube subscribers

Gray Zone Warfare
1.6m
Wild Assault
14kDown 0.7%

Gray Zone Warfare currently has about 115× as many YouTube subscribers as Wild Assault — 1,610,000 vs 14,000.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 9k – 30k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Wild Assault

Wild Assault is estimated to have 150 – 530 players a day. Around 97k – 250k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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