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Head to head

Gray Zone Warfare vs Metal Assault

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2024 · 2 years ago
March 2016 · 10 years ago

Daily players

7k – 23k
No population data

Estimated players

213.7kDown 1.4%
29Down 0.3%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Gray Zone WarfareMetal Assault

Gray Zone Warfare

Average monthly estimated players
MonthEstimated playersChange
September 2026~219kUp 0.1%
August 2026~218.7kDown 0.2%
July 2026~219.1k

Metal Assault

Average monthly estimated players
MonthEstimated playersChange
September 2026~29
August 2026~29Up 16%
July 2026~25

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gray Zone Warfare
2.4kDown 15%
Metal Assault

Gray Zone Warfare currently has 2,350 peak concurrent Steam players; no comparable data is tracked for Metal Assault.

Discord members

Gray Zone Warfare
152.7kDown 0.2%
Metal Assault

Gray Zone Warfare currently has 152,746 Discord members; no comparable data is tracked for Metal Assault.

Twitch viewers

Gray Zone Warfare
139Down 7.3%
Metal Assault

Gray Zone Warfare currently has 139 live Twitch viewers; no comparable data is tracked for Metal Assault.

YouTube subscribers

Gray Zone Warfare
1.6m
Metal Assault

Gray Zone Warfare currently has 1,610,000 YouTube subscribers; no comparable data is tracked for Metal Assault.

How these estimates are made

Gray Zone Warfare

Gray Zone Warfare is estimated to have 7k – 23k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Metal Assault

Metal Assault is showing no measurable concurrent players on Steam. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.