Head to head
Grand Chase vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Grand Chase
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~18.1k | Down 0.8% |
| September 2026 | ~18.2k | Up 3.3% |
| August 2026 | ~17.6k | Up 3.1% |
| July 2026 | ~17.1k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~54.9k | Down 0.5% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Grand Chase
- 4kDown 40%
- iRacing
- 691Down 39%
Grand Chase currently has about 5.8× as many peak concurrent Steam players as iRacing — 4,011 vs 691.
Discord members
- Grand Chase
- 37.8kUp 2.1%
- iRacing
- —
Grand Chase currently has 37,836 Discord members; no comparable data is tracked for iRacing.
Reddit members
- Grand Chase
- 22.6kUp 0.6%
- iRacing
- 245.9kUp 0.8%
iRacing currently has about 11× as many subreddit members as Grand Chase — 245,932 vs 22,597.
Twitch viewers
- Grand Chase
- 0Down 100%
- iRacing
- 823Down 73%
Grand Chase currently has 0 live Twitch viewers, while iRacing has 823.
YouTube subscribers
- Grand Chase
- 5.9kUp 2.4%
- iRacing
- 288kUp 0.7%
iRacing currently has about 49× as many YouTube subscribers as Grand Chase — 288,000 vs 5,930.
How these estimates are made
Grand Chase
Grand Chase is estimated to have 11k – 38k players a day. Around 450k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
iRacing
iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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