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Head to head

Gods & Heroes: Rome Rising vs Palworld

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

June 2011 · 15 years ago
July 2026 · 3 months ago

Daily players

No population data
120k – 430k

Estimated players

—
329.1kDown 2.9%

Available on

  • Windows
  • Windows
  • Xbox
  • macOS
  • PlayStation

Perspectives

—

Player activity

Smoothed estimated players over time.

Gods & Heroes: Rome RisingPalworld

Gods & Heroes: Rome Rising

Average monthly estimated players
MonthEstimated playersChange
October 2026——
September 2026——
August 2026——
July 2026——

Palworld

Average monthly estimated players
MonthEstimated playersChange
October 2026~320.8kDown 8.9%
September 2026~352kDown 21%
August 2026~446.2kDown 7.6%
July 2026~483.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Gods & Heroes: Rome Rising
—
Palworld
48.4kDown 66%

Palworld currently has 48,432 peak concurrent Steam players; no comparable data is tracked for Gods & Heroes: Rome Rising.

Discord members

Gods & Heroes: Rome Rising
—
Palworld
315.9k

Palworld currently has 315,905 Discord members; no comparable data is tracked for Gods & Heroes: Rome Rising.

Reddit members

Gods & Heroes: Rome Rising
—
Palworld
902.9kUp 1.6%

Palworld currently has 902,912 subreddit members; no comparable data is tracked for Gods & Heroes: Rome Rising.

Twitch viewers

Gods & Heroes: Rome Rising
—
Palworld
797Down 90%

Palworld currently has 797 live Twitch viewers; no comparable data is tracked for Gods & Heroes: Rome Rising.

YouTube subscribers

Gods & Heroes: Rome Rising
—
Palworld
614kUp 0.5%

Palworld currently has 614,000 YouTube subscribers; no comparable data is tracked for Gods & Heroes: Rome Rising.

How these estimates are made

Gods & Heroes: Rome Rising

Not enough data collected to estimate this game yet.

Palworld

Palworld is estimated to have 120k – 430k players a day. Around 5m – 14m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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