Head to head
Goblin Slayer: Endless Hunting vs World of Warcraft Classic
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
Player activity
Smoothed estimated players over time.
Goblin Slayer: Endless Hunting
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~9.1k | Up 0.4% |
| September 2026 | ~9.1k | Up 0.6% |
| August 2026 | ~9k | Up 0.3% |
| July 2026 | ~9k | — |
World of Warcraft Classic
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~79.7k | Up 3.4% |
| September 2026 | ~77k | Up 2.8% |
| August 2026 | ~75k | Up 0.4% |
| July 2026 | ~74.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Goblin Slayer: Endless Hunting
- 91.1kUp 0.5%
- World of Warcraft Classic
- 800.1kUp 4.6%
World of Warcraft Classic currently has about 8.8× as many subreddit members as Goblin Slayer: Endless Hunting — 800,086 vs 91,061.
How these estimates are made
Goblin Slayer: Endless Hunting
Goblin Slayer: Endless Hunting is estimated to have 180 – 82k players a day. Around 63k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
World of Warcraft Classic
World of Warcraft Classic is estimated to have 880 – 410k players a day. Around 200k – 19m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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