Head to head
Global Agenda vs Rec Room
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
- PlayStation
- Xbox
- Nintendo
Categories
Player activity
Smoothed estimated players over time.
Global Agenda
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~785 | Down 2.2% |
| September 2026 | ~803 | Down 2.4% |
| August 2026 | ~823 | Down 2.4% |
| July 2026 | ~843 | — |
Rec Room
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~127k | Up 0.4% |
| September 2026 | ~126.5k | Down 1.3% |
| August 2026 | ~128.1k | Down 0.5% |
| July 2026 | ~128.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Global Agenda
- 2.2kDown 1.7%
- Rec Room
- 197.8kUp 0.8%
Rec Room currently has about 90× as many Discord members as Global Agenda — 197,825 vs 2,199.
Reddit members
- Global Agenda
- 310Up 0.6%
- Rec Room
- 73.7kUp 1.1%
Rec Room currently has about 238× as many subreddit members as Global Agenda — 73,681 vs 310.
Twitch viewers
- Global Agenda
- 0
- Rec Room
- 6Up 20%
Global Agenda currently has 0 live Twitch viewers, while Rec Room has 6.
Steam concurrent players
- Global Agenda
- —
- Rec Room
- 91Down 31%
Rec Room currently has 91 peak concurrent Steam players; no comparable data is tracked for Global Agenda.
YouTube subscribers
- Global Agenda
- —
- Rec Room
- 621kUp 0.5%
Rec Room currently has 621,000 YouTube subscribers; no comparable data is tracked for Global Agenda.
How these estimates are made
Global Agenda
Global Agenda is estimated to have 4 – 2k players a day. Around 3k – 310k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Rec Room
Rec Room is estimated to have 220 – 780 players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


