Head to head
Ghost in the Shell: Stand Alone Complex - First Assault Online vs Highrise
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
Ghost in the Shell: Stand Alone Complex - First Assault Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.9k | Up 13% |
| July 2026 | ~1.7k | — |
Highrise
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~38k | |
| July 2026 | ~38k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ghost in the Shell: Stand Alone Complex - First Assault Online
- 0Down 100%
- Highrise
- 259Up 45%
Ghost in the Shell: Stand Alone Complex - First Assault Online currently has 0 peak concurrent Steam players, while Highrise has 259.
YouTube subscribers
- Ghost in the Shell: Stand Alone Complex - First Assault Online
- 6k
- Highrise
- 16.4k
Highrise currently has about 2.8× as many YouTube subscribers as Ghost in the Shell: Stand Alone Complex - First Assault Online — 16,400 vs 5,950.
Discord members
- Ghost in the Shell: Stand Alone Complex - First Assault Online
- —
- Highrise
- 173.6k
Highrise currently has 173,580 Discord members; no comparable data is tracked for Ghost in the Shell: Stand Alone Complex - First Assault Online.
How these estimates are made
Ghost in the Shell: Stand Alone Complex - First Assault Online
Ghost in the Shell: Stand Alone Complex - First Assault Online is showing no measurable concurrent players on Steam. Around 250k – 640k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Highrise
Highrise is estimated to have 910 – 3k players a day. Around 12k – 31k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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