Head to head
Genesis Online vs The Elder Scrolls Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- PlayStation
- Xbox
- Stadia
Player activity
Smoothed estimated players over time.
Genesis Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~187 | |
| August 2026 | ~187 | |
| July 2026 | ~187 | — |
The Elder Scrolls Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~89.6k | Down 0.9% |
| August 2026 | ~90.3k | Up 0.6% |
| July 2026 | ~89.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Genesis Online
- 1
- The Elder Scrolls Online
- 6.4kDown 49%
The Elder Scrolls Online currently has about 6434× as many peak concurrent Steam players as Genesis Online — 6,434 vs 1.
Discord members
- Genesis Online
- —
- The Elder Scrolls Online
- 62.9kUp 1.4%
The Elder Scrolls Online currently has 62,881 Discord members; no comparable data is tracked for Genesis Online.
Reddit members
- Genesis Online
- —
- The Elder Scrolls Online
- 507.3kUp 0.4%
The Elder Scrolls Online currently has 507,336 subreddit members; no comparable data is tracked for Genesis Online.
Twitch viewers
- Genesis Online
- —
- The Elder Scrolls Online
- 527Down 54%
The Elder Scrolls Online currently has 527 live Twitch viewers; no comparable data is tracked for Genesis Online.
How these estimates are made
Genesis Online
Genesis Online is estimated to have 3 – 9 players a day. Around 48k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Elder Scrolls Online
The Elder Scrolls Online is estimated to have 21k – 76k players a day. Around 2m – 5m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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