Head to head
Game of Thrones: Conquest vs Heat and Run

Game of Thrones: Conquest
~3.3k daily · 770 – 9.9k
Last measured Nov 11, 2026

Heat and Run
~10 daily · 2 – 30
Last measured Nov 11, 2026
VerdictGame of Thrones: Conquest has ~330× Heat and Run's daily players (~3.3k vs ~10, as of Nov 11, 2026). Game of Thrones: Conquest's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Android
- iOS
- Windows
Player activity
Estimated daily players (central estimate) for both games.
Monthly history: Collecting data since Nov 5, 2026. The table appears once there are two calendar months to compare.
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- Game of Thrones: Conquest
- —
- Heat and Run
- 158
Heat and Run currently has 158 Discord members; no comparable data is tracked for Game of Thrones: Conquest.
Reddit members
- Game of Thrones: Conquest
- —
- Heat and Run
- 13
Heat and Run currently has 13 subreddit members; no comparable data is tracked for Game of Thrones: Conquest.
How these estimates are made
Game of Thrones: Conquest
We estimate that about 3,300 people play Game of Thrones: Conquest on a typical day (most likely between 770 and 9,900), based on data from Nov 11, 2026. Around 200,000 accounts (between 67,000 and 450,000) have played it at some point. Game of Thrones: Conquest publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
Heat and Run
We estimate that about 10 people play Heat and Run on a typical day (most likely between 2 and 30), based on data from Nov 11, 2026. Around 6,300 accounts (between 2,200 and 15,000) have played it at some point. Heat and Run is on Steam, but Steam covers only part of its players, so the estimate also draws on the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
