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Head to head

Galaxy Control vs Scum

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2014 · 12 years ago
June 2025 · 1 year ago

Daily players

75 – 260
33k – 120k

Estimated players

1.2k
45kUp 3.1%

Available on

  • Browser
  • Windows
  • macOS
  • Android
  • iOS
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Galaxy ControlScum

Galaxy Control

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.2kDown 0.5%
September 2026~1.2kDown 0.2%
August 2026~1.2kUp 0.6%
July 2026~1.2k—

Scum

Average monthly estimated players
MonthEstimated playersChange
October 2026~43.6kUp 2.1%
September 2026~42.7kDown 0.8%
August 2026~43kUp 1.4%
July 2026~42.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Galaxy Control
23Down 30%
Scum
13.8kUp 40%

Scum currently has about 602× as many peak concurrent Steam players as Galaxy Control — 13,838 vs 23.

Discord members

Galaxy Control
5.2kDown 0.8%
Scum
67.8kDown 0.2%

Scum currently has about 13× as many Discord members as Galaxy Control — 67,785 vs 5,191.

Reddit members

Galaxy Control
—
Scum
53.1kUp 0.3%

Scum currently has 53,108 subreddit members; no comparable data is tracked for Galaxy Control.

Twitch viewers

Galaxy Control
—
Scum
480Down 24%

Scum currently has 480 live Twitch viewers; no comparable data is tracked for Galaxy Control.

How these estimates are made

Galaxy Control

Galaxy Control is estimated to have 75 – 260 players a day. Around 17k – 43k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Scum

Scum is estimated to have 33k – 120k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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