Head to head
FusionFall Retro vs Rise of Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
FusionFall Retro
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1 | Down 50% |
| September 2026 | ~2 | Down 33% |
| August 2026 | ~3 | Up 200% |
| July 2026 | ~1 | — |
Rise of Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~49.2k | Up 0.3% |
| September 2026 | ~49k | Up 0.7% |
| August 2026 | ~48.7k | Up 0.5% |
| July 2026 | ~48.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- FusionFall Retro
- 3Down 79%
- Rise of Kingdoms
- 2Down 97%
FusionFall Retro currently has about 1.5× as many live Twitch viewers as Rise of Kingdoms — 3 vs 2.
YouTube subscribers
- FusionFall Retro
- —
- Rise of Kingdoms
- 398kUp 0.5%
Rise of Kingdoms currently has 398,000 YouTube subscribers; no comparable data is tracked for FusionFall Retro.
How these estimates are made
FusionFall Retro
Not enough data collected to estimate this game yet.
Rise of Kingdoms
Rise of Kingdoms is estimated to have 130 – 60k players a day. Around 35k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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From the same developers or publishers.





