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Head to head

FusionFall Retro vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2017 · 9 years ago
August 2008 · 18 years ago

Daily players

27 – 13k
3k – 9k

Estimated players

2Down 47%
56.7kUp 4.3%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

FusionFall RetroiRacing

FusionFall Retro

Average monthly estimated players
MonthEstimated playersChange
September 2026~2Down 33%
August 2026~3Up 200%
July 2026~1

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

FusionFall Retro
27Up 69%
iRacing
7.3kUp 151%

iRacing currently has about 269× as many live Twitch viewers as FusionFall Retro — 7,254 vs 27.

Steam concurrent players

FusionFall Retro
iRacing
823Down 19%

iRacing currently has 823 peak concurrent Steam players; no comparable data is tracked for FusionFall Retro.

Reddit members

FusionFall Retro
iRacing
244.4kUp 0.8%

iRacing currently has 244,409 subreddit members; no comparable data is tracked for FusionFall Retro.

YouTube subscribers

FusionFall Retro
iRacing
287kUp 0.3%

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for FusionFall Retro.

How these estimates are made

FusionFall Retro

FusionFall Retro is estimated to have 27 – 13k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

iRacing

iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.