Head to head
FreeSO vs Space Station 13

FreeSO
~190 daily · 45 – 570
Last measured Nov 6, 2026

Space Station 13
~4.3k daily · 1k – 13k
Last measured Nov 6, 2026
VerdictSpace Station 13 has ~23× FreeSO's daily players (~4.3k vs ~190, as of Nov 6, 2026). Space Station 13's estimate is low confidence: read the gap as an order of magnitude.
Side by side
Values shared by both games are highlighted.
Status
Released
Est. daily players
Available on
- Linux
- macOS
- Windows
- Windows
Developers
Publishers
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side. Collected since Nov 5, 2026.
Discord members
- FreeSO
- 9.2k
- Space Station 13
- —
FreeSO currently has 9,198 Discord members; no comparable data is tracked for Space Station 13.
Reddit members
- FreeSO
- 514
- Space Station 13
- 52.7k
Space Station 13 currently has about 102× as many subreddit members as FreeSO — 52,664 vs 514.
Twitch viewers
- FreeSO
- —
- Space Station 13
- 119
Space Station 13 currently has 119 live Twitch viewers; no comparable data is tracked for FreeSO.
How these estimates are made
FreeSO
We estimate that about 190 people play FreeSO on a typical day (most likely between 45 and 570), based on data from Nov 6, 2026. Around 54,000 accounts (between 19,000 and 120,000) have played it at some point. FreeSO publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: medium — Steam covers part of the player base, or several community signals agree.
Space Station 13
We estimate that about 4,300 people play Space Station 13 on a typical day (most likely between 1,000 and 13,000), based on data from Nov 6, 2026. Around 530,000 accounts (between 180,000 and 1,200,000) have played it at some point. Space Station 13 publishes no Steam player data, so the estimate is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. Confidence: low — a community-size model, not a measurement.
