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Head to head

Foxhole vs Onigiri

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2022 · 4 years ago
February 2013 · 14 years ago

Daily players

6k – 23k
110 – 390

Estimated players

103kUp 4.5%
148Down 0.7%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Developers

Player activity

Smoothed estimated players over time.

FoxholeOnigiri

Foxhole

Average monthly estimated players
MonthEstimated playersChange
September 2026~98.3kUp 2.4%
August 2026~96kUp 18%
July 2026~81.4k

Onigiri

Average monthly estimated players
MonthEstimated playersChange
September 2026~149Up 1.4%
August 2026~147Up 25%
July 2026~118

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Foxhole
1.8kDown 24%
Onigiri
54Up 35%

Foxhole currently has about 34× as many peak concurrent Steam players as Onigiri — 1,835 vs 54.

Discord members

Foxhole
264.7k
Onigiri

Foxhole currently has 264,666 Discord members; no comparable data is tracked for Onigiri.

Reddit members

Foxhole
109.4kUp 0.8%
Onigiri

Foxhole currently has 109,371 subreddit members; no comparable data is tracked for Onigiri.

Twitch viewers

Foxhole
180Up 4.7%
Onigiri
0Down 100%

Foxhole currently has 180 live Twitch viewers, while Onigiri has 0.

YouTube subscribers

Foxhole
26.1kUp 0.4%
Onigiri

Foxhole currently has 26,100 YouTube subscribers; no comparable data is tracked for Onigiri.

How these estimates are made

Foxhole

Foxhole is estimated to have 6k – 23k players a day. Around 820k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Onigiri

Onigiri is estimated to have 110 – 390 players a day. Around 34k – 87k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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