Head to head
Foundation: Galactic Frontier vs iRacing
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
Foundation: Galactic Frontier
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~29.9k | Up 14% |
| July 2026 | ~26.3k | — |
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Foundation: Galactic Frontier
- 97.8kUp 1.0%
- iRacing
- —
Foundation: Galactic Frontier currently has 97,840 Discord members; no comparable data is tracked for iRacing.
Twitch viewers
- Foundation: Galactic Frontier
- 0
- iRacing
- 996Down 66%
Foundation: Galactic Frontier currently has 0 live Twitch viewers, while iRacing has 996.
YouTube subscribers
- Foundation: Galactic Frontier
- 79.5kUp 4.6%
- iRacing
- 286k
iRacing currently has about 3.6× as many YouTube subscribers as Foundation: Galactic Frontier — 286,000 vs 79,500.
Steam concurrent players
- Foundation: Galactic Frontier
- —
- iRacing
- 667Down 34%
iRacing currently has 667 peak concurrent Steam players; no comparable data is tracked for Foundation: Galactic Frontier.
Reddit members
- Foundation: Galactic Frontier
- —
- iRacing
- 243kUp 0.2%
iRacing currently has 242,988 subreddit members; no comparable data is tracked for Foundation: Galactic Frontier.
How these estimates are made
Foundation: Galactic Frontier
Foundation: Galactic Frontier is estimated to have 39 – 18k players a day. Around 16k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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