Head to head
Florr.io vs The Cycle: Frontier
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
Player activity
Smoothed estimated players over time.
Florr.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~11.2k | Up 0.1% |
| September 2026 | ~11.2k | Down 0.2% |
| August 2026 | ~11.2k | Up 20% |
| July 2026 | ~9.3k | — |
The Cycle: Frontier
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~35.8k | Down 2.5% |
| September 2026 | ~36.7k | Down 0.7% |
| August 2026 | ~37k | |
| July 2026 | ~37k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Florr.io
- 49.7kUp 0.8%
- The Cycle: Frontier
- 106kDown 0.6%
The Cycle: Frontier currently has about 2.1× as many Discord members as Florr.io — 106,023 vs 49,683.
Twitch viewers
- Florr.io
- 0
- The Cycle: Frontier
- 57Down 48%
Florr.io currently has 0 live Twitch viewers, while The Cycle: Frontier has 57.
Steam concurrent players
- Florr.io
- —
- The Cycle: Frontier
- 2Up 100%
The Cycle: Frontier currently has 2 peak concurrent Steam players; no comparable data is tracked for Florr.io.
Reddit members
- Florr.io
- —
- The Cycle: Frontier
- 17.7k
The Cycle: Frontier currently has 17,678 subreddit members; no comparable data is tracked for Florr.io.
YouTube subscribers
- Florr.io
- —
- The Cycle: Frontier
- 17.3k
The Cycle: Frontier currently has 17,300 YouTube subscribers; no comparable data is tracked for Florr.io.
How these estimates are made
Florr.io
Florr.io is estimated to have 29 – 14k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
The Cycle: Frontier
The Cycle: Frontier is estimated to have 5 – 18 players a day. Around 720k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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