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Head to head

Final Fantasy XIV Online vs Strinova

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineStrinova

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~330.1kUp 0.1%
July 2026~329.8k

Strinova

Average monthly estimated players
MonthEstimated playersChange
August 2026~51.7kUp 1.4%
July 2026~50.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
27.3kUp 21%
Strinova
2.3kUp 105%

Final Fantasy XIV Online currently has about 12× as many peak concurrent Steam players as Strinova — 27,279 vs 2,338.

Discord members

Final Fantasy XIV Online
277.9kUp 0.8%
Strinova
145.6kDown 0.2%

Final Fantasy XIV Online currently has about 1.9× as many Discord members as Strinova — 277,858 vs 145,583.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.6%
Strinova
16kUp 1.1%

Final Fantasy XIV Online currently has about 85× as many subreddit members as Strinova — 1,361,695 vs 15,962.

Twitch viewers

Final Fantasy XIV Online
8.7kDown 3.8%
Strinova
212Up 40%

Final Fantasy XIV Online currently has about 41× as many live Twitch viewers as Strinova — 8,673 vs 212.

YouTube subscribers

Final Fantasy XIV Online
741kUp 0.3%
Strinova
26.6kUp 0.4%

Final Fantasy XIV Online currently has about 28× as many YouTube subscribers as Strinova — 741,000 vs 26,600.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 72k – 250k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Strinova

Strinova is estimated to have 8k – 29k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.