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Head to head

Final Fantasy XIV Online vs Stay Out

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineStay Out

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~330.2kUp 0.1%
July 2026~329.8k

Stay Out

Average monthly estimated players
MonthEstimated playersChange
August 2026~10.9kUp 2.9%
July 2026~10.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
25.3kUp 12%
Stay Out
1.6kUp 146%

Final Fantasy XIV Online currently has about 15× as many peak concurrent Steam players as Stay Out — 25,265 vs 1,633.

Discord members

Final Fantasy XIV Online
277.4kUp 0.2%
Stay Out
26.5kUp 0.3%

Final Fantasy XIV Online currently has about 10× as many Discord members as Stay Out — 277,397 vs 26,515.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.5%
Stay Out

Final Fantasy XIV Online currently has 1,360,331 subreddit members; no comparable data is tracked for Stay Out.

Twitch viewers

Final Fantasy XIV Online
8kDown 11%
Stay Out
44Up 633%

Final Fantasy XIV Online currently has about 182× as many live Twitch viewers as Stay Out — 8,011 vs 44.

YouTube subscribers

Final Fantasy XIV Online
741kUp 0.3%
Stay Out
6.2kUp 0.2%

Final Fantasy XIV Online currently has about 120× as many YouTube subscribers as Stay Out — 741,000 vs 6,190.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 63k – 220k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stay Out

Stay Out is estimated to have 4k – 14k players a day. Around 520k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.