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Head to head

Final Fantasy XIV Online vs Robocraft

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlineRobocraft

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~328.5kDown 0.4%
August 2026~330k
July 2026~329.8k

Robocraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~14.9k
August 2026~14.9kUp 15%
July 2026~13k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
21.7kDown 30%
Robocraft
3Down 57%

Final Fantasy XIV Online currently has about 7234× as many peak concurrent Steam players as Robocraft — 21,702 vs 3.

Discord members

Final Fantasy XIV Online
279.1kUp 0.7%
Robocraft

Final Fantasy XIV Online currently has 279,062 Discord members; no comparable data is tracked for Robocraft.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.5%
Robocraft

Final Fantasy XIV Online currently has 1,366,135 subreddit members; no comparable data is tracked for Robocraft.

Twitch viewers

Final Fantasy XIV Online
6.5kDown 48%
Robocraft
0

Final Fantasy XIV Online currently has 6,503 live Twitch viewers, while Robocraft has 0.

YouTube subscribers

Final Fantasy XIV Online
742kUp 0.1%
Robocraft
31.8k

Final Fantasy XIV Online currently has about 23× as many YouTube subscribers as Robocraft — 742,000 vs 31,800.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 61k – 220k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Robocraft

Robocraft is estimated to have 5 – 18 players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.