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Head to head

Final Fantasy XIV Online vs PangYa

Side by side

Values shared by both games are highlighted.

Player activity

Smoothed estimated players over time.

Final Fantasy XIV OnlinePangYa

Final Fantasy XIV Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~323.2kDown 1.4%
September 2026~327.7kDown 0.7%
August 2026~330k
July 2026~329.8k—

PangYa

Average monthly estimated players
MonthEstimated playersChange
October 2026~1
September 2026~1
August 2026~1
July 2026~1—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Final Fantasy XIV Online
3.3kDown 86%
PangYa
—

Final Fantasy XIV Online currently has 3,292 peak concurrent Steam players; no comparable data is tracked for PangYa.

Discord members

Final Fantasy XIV Online
279.3k
PangYa
—

Final Fantasy XIV Online currently has 279,322 Discord members; no comparable data is tracked for PangYa.

Reddit members

Final Fantasy XIV Online
1.4mUp 0.3%
PangYa
—

Final Fantasy XIV Online currently has 1,371,297 subreddit members; no comparable data is tracked for PangYa.

Twitch viewers

Final Fantasy XIV Online
1kDown 88%
PangYa
0Down 100%

Final Fantasy XIV Online currently has 1,019 live Twitch viewers, while PangYa has 0.

YouTube subscribers

Final Fantasy XIV Online
743kUp 0.1%
PangYa
—

Final Fantasy XIV Online currently has 743,000 YouTube subscribers; no comparable data is tracked for PangYa.

How these estimates are made

Final Fantasy XIV Online

Final Fantasy XIV Online is estimated to have 35k – 120k players a day. Around 1m – 3m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

PangYa

PangYa is estimated to have 15 – 7k players a day. Around 12k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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From the same developers or publishers.